Top Ninja 30 X (11/1/2011)

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Who is the strongest?

49% 49% 
[ 31 ]
37% 37% 
[ 23 ]
8% 8% 
[ 5 ]
6% 6% 
[ 4 ]
 
Total Votes : 63

NEWSFLASH!

Post by hey on Thu Feb 17, 2011 9:03 pm

Kyo don't have WM anymore, take him out of the list.

hey
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Re: Top Ninja 30 X (11/1/2011)

Post by EscaflownE on Fri Feb 18, 2011 3:57 am

Cedzen [MK] just pawned ES[LotBB] earlier today for the kageship in Glacier Laughing

and I thought, ES can Kill ALL MK

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Yes, yes

Post by The Duke on Sat Feb 19, 2011 1:32 am

You're too kind. Getting past lolstun and loldebuff and lolDBG and god knows what else isn't easy.

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IDIOT!!!!!!!!

Post by lol on Sat Feb 19, 2011 4:34 pm

Cedzen [MK] just pawned ES[LotBB] earlier today for the kageship in Glacier

and I thought, ES can Kill ALL MK

It says "Emeralsoul wanna kill all MK."
It doesn't mean he CAN KILL ALL MK.
Big difference. Next time, be attentive. and worse, know your grammar

lol
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Re: Top Ninja 30 X (11/1/2011)

Post by EscaflownE on Sun Feb 20, 2011 4:09 am

lol wrote:
Cedzen [MK] just pawned ES[LotBB] earlier today for the kageship in Glacier

and I thought, ES can Kill ALL MK

It says "Emeralsoul wanna kill all MK."
It doesn't mean he CAN KILL ALL MK.
Big difference. Next time, be attentive. and worse, know your grammar

Sorry about the "wanna kill" and "can kill" part. My bad. i admit i wasn't paying so much attention with the whole fragment attached.


Grammar ei? Obssessed much Razz Razz

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lol

Post by lol on Wed Feb 23, 2011 8:18 pm

obsessed to what? XD

lol
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lol

Post by lol on Wed Feb 23, 2011 8:21 pm

And why is Kiriyama on top 3?
he/she can't even fight one on one. Match him/her with any of those guys in the reserve list and he/she will get beaten.
All he/she does is call Cedzen for help when his/her fights reacher round 4. Can't take care of himself/herself alone.

He/She is nothing like Kyo with WM. He/She is pathetic. For now at least.

lol
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Re: Top Ninja 30 X (11/1/2011)

Post by o.o on Thu Mar 03, 2011 11:22 am

In Shroud without walls ^^

Spoiler:
Round 1:

Left side attacks first
Deftly manipulating chakra paths to trigger a strange metamorphosis, peanyuk2006 attacks Jmoss1806 with unnatural speed and strength in a series of lethal taijutsu forms, his features shifting between human and beast in glimpses of golden eyes and flashing fangs. Whirlwinds of chakra accompany each strike to the whisper of invisible wings, inflicting deep lacerations resembling talon wounds. As blood splashes across sand, it attracts shadows that fluctuate ominously beneath the surface, materializing into phantom beasts that burst from the ground to attack Jmoss1806.
peanyuk2006's defenses will be increased each round during the next 5 rounds
peanyuk2006's offenses will be increased each round during the next 5 rounds
peanyuk2006 deals 86496.2 damage to Jmoss1806
peanyuk2006 heals 1863.69 health
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 looks at peanyuk2006, who is terrified by the sheer power emanating out of Jmoss1806's body. Suddenly, peanyuk2006 pulls out a mirror, hoping Jmoss1806 is stunned by his own looks.
peanyuk2006's damage has been decreased for 3 rounds
Jmoss1806 resists being stunned


Round 2:

Right side attacks first
Jmoss1806 concentrates ice element chakra in his hands. With incredible control, Jmoss1806 throws a constant barrage of ice and snow at peanyuk2006.
peanyuk2006's speed will be decreased each round during the next 2 rounds
Jmoss1806 deals 206569 ice damage to peanyuk2006
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Deftly manipulating chakra paths to trigger a strange metamorphosis, peanyuk2006 attacks Jmoss1806 with unnatural speed and strength in a series of lethal taijutsu forms, his features shifting between human and beast in glimpses of golden eyes and flashing fangs. Whirlwinds of chakra accompany each strike to the whisper of invisible wings, inflicting deep lacerations resembling talon wounds. As blood splashes across sand, it attracts shadows that fluctuate ominously beneath the surface, materializing into phantom beasts that burst from the ground to attack Jmoss1806.
peanyuk2006's defenses will be increased each round during the next 5 rounds
peanyuk2006's offenses will be increased each round during the next 5 rounds
peanyuk2006 deals 99552.6 damage to Jmoss1806
peanyuk2006 heals 2145.01 health
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000


Round 3:

Right side attacks first
Jmoss1806 concentrates ice element chakra in his hands. With incredible control, Jmoss1806 throws a constant barrage of ice and snow at peanyuk2006.
peanyuk2006's speed will be decreased each round during the next 2 rounds
Jmoss1806 deals 212734 ice damage to peanyuk2006
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
peanyuk2006 uses his superior knowledge of the ninja arts to outwit Jmoss1806 and greatly damage his vital organs in a series of fast, flowing movements.
peanyuk2006's offenses will be increased each round during the next 1 rounds
peanyuk2006 deals 144449.9 damage to Jmoss1806
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Speed was reduced by 87500
Taijutsu defense was increased by 12995.1
Ninjutsu defense was increased by 13203.9
Genjutsu defense was increased by 16921.3
Weapon defense was increased by 16665
Taijutsu offense was increased by 18259.2


Round 4:

Left side attacks first
peanyuk2006 performs a complex seal, the energies of which force the winds of the battle area to seemingly come to a halt. Suddenly, all opponents notice a piercing pain emanating from the back of their head.
peanyuk2006 deals 223810.076 damage to Jmoss1806
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Speed was reduced by 87500
Taijutsu defense was increased by 12995.1
Ninjutsu defense was increased by 13203.9
Genjutsu defense was increased by 16921.3
Weapon defense was increased by 16665
Taijutsu offense was increased by 18259.2
Speed was reduced by 56875
Taijutsu offense was increased by 199370.2
Ninjutsu offense was increased by 193750
Genjutsu offense was increased by 1112.1
Weapon offense was increased by 498.6
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 looks at peanyuk2006, who is terrified by the sheer power emanating out of Jmoss1806's body. Suddenly, peanyuk2006 pulls out a mirror, hoping Jmoss1806 is stunned by his own looks.
peanyuk2006's damage has been decreased for 3 rounds
Jmoss1806's bloodline effects have been sealed for 7 rounds.
Jmoss1806 will be stunned for the next 1 rounds


Round 5:

Right side attacks first
Jmoss1806 is stunned and cannot move
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
peanyuk2006 swallows a rare enhancing pill. his muscles painfully enlarge, providing greater raw power. Advancing towards Jmoss1806, peanyuk2006 uses his improved strength to deal an overwhelming combination of bone-crushing blows.
peanyuk2006's offenses will be increased each round during the next 1 rounds
peanyuk2006's defenses will be decreased each round during the next 1 rounds
peanyuk2006 deals 177875.6 damage to Jmoss1806
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Taijutsu defense was increased by 12995.1
Ninjutsu defense was increased by 13203.9
Genjutsu defense was increased by 16921.3
Weapon defense was increased by 16665
Taijutsu offense was increased by 18259.2
Speed was reduced by 87500


Round 6:

Right side attacks first
Jmoss1806 utilizes his bloodline to bend time itself to his will, allowing multiple attacks in the same time frame.
peanyuk2006's defenses will be decreased each round during the next 2 rounds
peanyuk2006 will sustain more water damage during the next 6 rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
peanyuk2006 begins to rapidly spin, creating a tunnel of wind. By infusing it with chakra, this tornado is stretched into a rampart that protects all allies on the field. Not only does this provide a guard, but the winds are so strong they periodically escape to strike the opponents.
peanyuk2006's armor will be increased each round during the next 6 rounds
peanyuk2006's defenses will be increased each round during the next 4 rounds
peanyuk2006 deals 182224.7 wind damage to Jmoss1806
peanyuk2006 resists being stunned
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Taijutsu defense was increased by 12995.1
Ninjutsu defense was increased by 13203.9
Genjutsu defense was increased by 16921.3
Weapon defense was increased by 16665
Taijutsu offense was increased by 18259.2
Taijutsu offense was increased by 162068.7
Ninjutsu defense was reduced by 46879.2
Genjutsu defense was reduced by 60077.3
Weapon defense was reduced by 59167.4


Round 7:

Left side attacks first
Deftly manipulating chakra paths to trigger a strange metamorphosis, peanyuk2006 attacks Jmoss1806 with unnatural speed and strength in a series of lethal taijutsu forms, his features shifting between human and beast in glimpses of golden eyes and flashing fangs. Whirlwinds of chakra accompany each strike to the whisper of invisible wings, inflicting deep lacerations resembling talon wounds. As blood splashes across sand, it attracts shadows that fluctuate ominously beneath the surface, materializing into phantom beasts that burst from the ground to attack Jmoss1806.
peanyuk2006's defenses will be increased each round during the next 5 rounds
peanyuk2006's offenses will be increased each round during the next 5 rounds
peanyuk2006 deals 130016 damage to Jmoss1806
peanyuk2006 heals 1902.14 health
peanyuk2006 will be stunned for the next 2 rounds
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Taijutsu defense was reduced by 239145.2
Ninjutsu defense was reduced by 242988.7
Genjutsu defense was reduced by 311398.7
Weapon defense was reduced by 306682.4
Armor was increased by 5880
Taijutsu defense was increased by 24276.4
Ninjutsu defense was increased by 24666.6
Genjutsu defense was increased by 31611.1
Weapon defense was increased by 31132.3
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 utilizes his bloodline to bend time itself to his will, allowing multiple attacks in the same time frame.
peanyuk2006's defenses will be decreased each round during the next 3 rounds
peanyuk2006 will sustain more water damage during the next 6 rounds


Round 8:

Left side attacks first
peanyuk2006 is stunned and cannot move
Taijutsu defense was reduced by 235750.4
Ninjutsu defense was reduced by 239539.4
Genjutsu defense was reduced by 306978.2
Weapon defense was reduced by 302328.8
Armor was increased by 5880
Taijutsu defense was increased by 23931.8
Ninjutsu defense was increased by 24316.4
Genjutsu defense was increased by 31162.3
Weapon defense was increased by 30690.4
Taijutsu defense was increased by 9760.4
Ninjutsu defense was increased by 9917.3
Genjutsu defense was increased by 12709.3
Weapon defense was increased by 12516.8
Taijutsu offense was increased by 18000
Taijutsu defense was reduced by 182204.9
Ninjutsu defense was reduced by 185133.3
Genjutsu defense was reduced by 237255
Weapon defense was reduced by 233661.6
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 uses his bloodline to transport peanyuk2006 back to the days of the great flood.
Jmoss1806 deals 468448.266275 water damage to peanyuk2006


Round 9:

Left side attacks first
peanyuk2006 is stunned and cannot move
Armor was increased by 5880
Taijutsu defense was increased by 32560.2
Ninjutsu defense was increased by 33083.5
Genjutsu defense was increased by 42397.7
Weapon defense was increased by 41755.6
Taijutsu defense was increased by 13279.5
Ninjutsu defense was increased by 13492.9
Genjutsu defense was increased by 17291.6
Weapon defense was increased by 17029.7
Taijutsu offense was increased by 18000
Taijutsu defense was reduced by 247897.9
Ninjutsu defense was reduced by 251882.1
Genjutsu defense was reduced by 322795.9
Weapon defense was reduced by 317906.9
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 uses his bloodline to transport peanyuk2006 back to the days of the great flood.
Jmoss1806 deals 395697.2371 water damage to peanyuk2006


Round 10:

Right side attacks first
Jmoss1806 uses his bloodline to transport peanyuk2006 back to the days of the great flood.
Jmoss1806 deals 429993.2593 water damage to peanyuk2006
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
peanyuk2006 calls for help. Calling for help drains 1% of peanyuk2006's chakra and stamina and prevents peanyuk2006 from healing properly for 5 rounds. Another player may now enter the battle.
Armor was increased by 5880
Taijutsu defense was increased by 32560.2
Ninjutsu defense was increased by 33083.5
Genjutsu defense was increased by 42397.7
Weapon defense was increased by 41755.6
Taijutsu defense was increased by 13279.5
Ninjutsu defense was increased by 13492.9
Genjutsu defense was increased by 17291.6
Weapon defense was increased by 17029.7
Taijutsu offense was increased by 18000
Taijutsu defense was reduced by 247897.9
Ninjutsu defense was reduced by 251882.1
Genjutsu defense was reduced by 322795.9
Weapon defense was reduced by 317906.9


Round 11:

Right side attacks first
Jmoss1806 performs a complex seal, the energies of which force the winds of the battle area to seemingly come to a halt. Suddenly, all opponents notice a piercing pain emanating from the back of their head.
Jmoss1806 deals 287761 damage to peanyuk2006
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Deftly manipulating chakra paths to trigger a strange metamorphosis, peanyuk2006 attacks Jmoss1806 with unnatural speed and strength in a series of lethal taijutsu forms, his features shifting between human and beast in glimpses of golden eyes and flashing fangs. Whirlwinds of chakra accompany each strike to the whisper of invisible wings, inflicting deep lacerations resembling talon wounds. As blood splashes across sand, it attracts shadows that fluctuate ominously beneath the surface, materializing into phantom beasts that burst from the ground to attack Jmoss1806.
peanyuk2006's defenses will be increased each round during the next 5 rounds
peanyuk2006's offenses will be increased each round during the next 5 rounds
peanyuk2006 deals 148170 damage to Jmoss1806
peanyuk2006 heals 1344.225 health
peanyuk2006's bloodline effects have been sealed for 7 rounds.
Armor was increased by 5880
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000


Round 12:

Left side attacks first
peanyuk2006 begins to rapidly spin, creating a tunnel of wind. By infusing it with chakra, this tornado is stretched into a rampart that protects all allies on the field. Not only does this provide a guard, but the winds are so strong they periodically escape to strike the opponents.
peanyuk2006's armor will be increased each round during the next 6 rounds
peanyuk2006's defenses will be increased each round during the next 4 rounds
peanyuk2006 deals 163792 wind damage to Jmoss1806
Armor was increased by 5880
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Taijutsu defense was increased by 12995.1
Ninjutsu defense was increased by 13203.9
Genjutsu defense was increased by 16921.3
Weapon defense was increased by 16665
Taijutsu offense was increased by 18259.2
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
Jmoss1806 uses his bloodline to transport peanyuk2006 back to the days of the great flood.
Jmoss1806 deals 365430.67 water damage to peanyuk2006


Round 13:

Right side attacks first
Jmoss1806 uses his bloodline to transport peanyuk2006 back to the days of the great flood.
Jmoss1806 deals 218279 water damage to peanyuk2006
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
peanyuk2006 swallows a rare enhancing pill. his muscles painfully enlarge, providing greater raw power. Advancing towards Jmoss1806, peanyuk2006 uses his improved strength to deal an overwhelming combination of bone-crushing blows.
peanyuk2006's offenses will be increased each round during the next 1 rounds
peanyuk2006's defenses will be decreased each round during the next 1 rounds
peanyuk2006 deals 176948 damage to Jmoss1806
Taijutsu defense was increased by 12810.6
Ninjutsu defense was increased by 13016.5
Genjutsu defense was increased by 16681.1
Weapon defense was increased by 16428.4
Taijutsu offense was increased by 18000
Armor was increased by 5880
Taijutsu defense was increased by 33029.1
Ninjutsu defense was increased by 33560
Genjutsu defense was increased by 43008.3
Weapon defense was increased by 42356.9

o.o
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Re: Top Ninja 30 X (11/1/2011)

Post by lonewolf2387 on Fri Mar 04, 2011 10:32 pm

Ocean should change the list now.
Tinmar is in shine.
Xyl3r got stat cut from ban.(he said it in current tavy to holy)
And i think panama should be in the list. he is SW and he got around lvl 150 ZR! Very Happy
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Re: Top Ninja 30 X (11/1/2011)

Post by lll on Sat Mar 05, 2011 8:41 pm

ocean got stressed in silence.
everytime silence got raided, he always the only who always defend and got banged by CFH

lll
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lol

Post by lol on Sun Mar 06, 2011 10:21 pm

lol Ocean, wake up and fights all those raiders from shine alone.
You are so brave

lol
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Re: Top Ninja 30 X (11/1/2011)

Post by abc on Mon Mar 07, 2011 5:25 am

people in silence's tavy said it's better use sleep no jutsu or you can go out suicide defending like ocean
epic fail

abc
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Re: Top Ninja 30 X (11/1/2011)

Post by scarfail on Mon Mar 07, 2011 5:26 am

Stop losing kage, Scar. (kage's order in shine)
now nelling insulting fail scar

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Re: Top Ninja 30 X (11/1/2011)

Post by EscaflownE on Thu Mar 10, 2011 10:10 pm

It is true that defending when being mass raid by 10 commanders or so, is rather futile v_v.
Unless of course if indifferent commanders in silence are OL, awake and willing to fight,
but until then sleeping is still the best option Razz


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Re: Top Ninja 30 X (11/1/2011)

Post by abc on Fri Mar 11, 2011 4:11 pm

i hope ocean join shine then, i want to see how you defend against ocean
and you wish you were helping ocean defended back then

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Re: Top Ninja 30 X (11/1/2011)

Post by EscaflownE on Fri Mar 11, 2011 5:34 pm

Most of the time when I am OL I am defending, its just that when CFH is being abused to death and you can't CFH yourself (a waste of turn) because there is no one to help you, you would wish you stayed asleep in the first place. It saves effort, pools, ryo and you haven't given the other village the chance to get VF from you

Ocean would totally crush me, no question about that. He is a great defender/raider imo, hands down to him, but then again 2, 3, 4 commanders would be eaten alive against 10-15 or more raiders from current and shine.

You know Silence, It's silent there, they so live up with there village name. Aside from we are clearly short in commander numbers, only few are willing to defend.

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Re: Top Ninja 30 X (11/1/2011)

Post by o.o on Mon Mar 14, 2011 5:08 pm

then just sleep you silence losers

o.o
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Re: Top Ninja 30 X (11/1/2011)

Post by o.o on Tue Mar 15, 2011 7:21 am

Sleep doesnt work if your being raided by glacier, they will just send alts to your village and keep them awake. Glacier losers.

o.o
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Re: Top Ninja 30 X (11/1/2011)

Post by 0.0 on Tue Mar 15, 2011 8:14 pm

do you say about losers ? then konoki will sure win about that

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Re: Top Ninja 30 X (11/1/2011)

Post by o.0 on Wed Mar 16, 2011 7:29 am

TNR losers.

o.0
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Re: Top Ninja 30 X (11/1/2011)

Post by Marshal on Wed Mar 16, 2011 3:04 pm

Spoiler:
Read message
Sender: ZaniM
Sent at: 15-03-2011 23:54:38 (1 minutes ago)
Subject: RE: high exp who dont know how to fight 1 on 1?
Message
cfh in 4 rounds is coward moves... lolx

I love that once someone else pulls good old CFH on penguins they rage over pm and whatnot.Lrn2troll Zani.

Messaging me and then blacklisting? What, are we in kindergarden?


I can't fight 1vs1 and need CFH to beat you? Well,balls to you Mrs.

Spoiler:
Battle summary:

- You have emerged victorious from this battle
- You have killed 1 members of an opposing village, increasing the funds of your village!
- Defeating a strong human opponent you receive 1.5 PvP experience points!
- You have earned 1 assault point for your ANBU squad
- You have earned 1 clan points.
- You have gained 350 experience from this fight

Battle summary

Round 1:

Left side attacks first
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 4 rounds
Marshal resists being stunned
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM tried to execute a jutsu, but lacked the chakra / stamina


Round 2:

Right side attacks first
ZaniM tried to execute a jutsu, but lacked the chakra / stamina
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 205370 fire damage to ZaniM


Round 3:

Right side attacks first
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 2 rounds
ZaniM heals 200000 health
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 228491 fire damage to ZaniM


Round 4:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 108730.294596 water damage to Marshal
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 4 rounds
Marshal resists being stunned


Round 5:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 159721 fire damage to ZaniM
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM begins to chant, infusing the air with a soothing chakra. This calms the battlefield and makes the bodies of all combatants believe that nothing has yet occurred.
ZaniM has been cleared from all status effects.
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375


Round 6:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 103558 fire damage to ZaniM
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 182547 water damage to Marshal


Round 7:

Left side attacks first
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal resists being stunned
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 3 rounds
ZaniM heals 200000 health
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500


Round 8:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 220177.188 water damage to Marshal
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 198689 fire damage to ZaniM
Willpower was reduced by 87500


Round 9:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 175924.98 water damage to Marshal
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 189354 fire damage to ZaniM
Willpower was reduced by 87500


Round 10:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 163547 fire damage to ZaniM
Willpower was reduced by 87500
Willpower was reduced by 56875
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 2 rounds
ZaniM heals 200000 health
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375


Round 11:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 219769.704 water damage to Marshal
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375
Taijutsu defense was reduced by 135468.8
Weapon defense was reduced by 135468.8
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal resists being stunned
Willpower was reduced by 87500


Round 12:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 203101 fire damage to ZaniM
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM begins to chant, infusing the air with a soothing chakra. This calms the battlefield and makes the bodies of all combatants believe that nothing has yet occurred.
ZaniM has been cleared from all status effects.
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375
Genjutsu offense was increased by 312500


Round 13:

Left side attacks first
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 62304 lightning damage to ZaniM
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 2 rounds
ZaniM heals 140000 health
ZaniM resists being stunned


Round 14:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 217660.212 water damage to Marshal
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal resists being stunned
Willpower was reduced by 87500


Round 15:

Left side attacks first
Marshal used his Special Jounin Soldier Pill
Marshal heals 375000 health
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 163001.916 water damage to Marshal
Genjutsu offense was increased by 312500


Round 16:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 130259.745 water damage to Marshal
ZaniM will be stunned for the next 1 rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 106272 lightning damage to ZaniM
Willpower was reduced by 87500
Willpower was reduced by 56875


Round 17:

Right side attacks first
ZaniM is stunned and cannot move
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal used his Special Jounin Soldier Pill
Marshal heals 375000 health
Willpower was reduced by 87500
Willpower was reduced by 56875
Willpower was reduced by 36968.75


Round 18:

Right side attacks first
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 3 rounds
ZaniM heals 140000 health
ZaniM resists being stunned
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 72862 lightning damage to ZaniM
Willpower was reduced by 87500
Willpower was reduced by 56875


Round 19:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 228791.178 water damage to Marshal
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal resists being stunned
Willpower was reduced by 87500


Round 20:

Left side attacks first
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 65344 lightning damage to ZaniM
Marshal loses 37500 health from residual damage
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM focuses her chakra into her sword, slashing at Marshal with the slightly powered up weapon.
Marshal will receive residual damage for 5 rounds
ZaniM deals 1044.351 damage to Marshal
ZaniM resists being stunned
Genjutsu offense was increased by 312500


Round 21:

Right side attacks first
ZaniM focuses her chakra into her sword, slashing at Marshal with the slightly powered up weapon.
Marshal will receive residual damage for 5 rounds
ZaniM deals 723.735243 damage to Marshal
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal loses 75000 health from residual damage
Marshal resists being stunned
Willpower was reduced by 87500


Round 22:

Left side attacks first
Marshal used his Special Jounin Soldier Pill
Marshal heals 375000 health
Marshal loses 112500 health from residual damage
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM focuses her chakra into her sword, slashing at Marshal with the slightly powered up weapon.
Marshal will receive residual damage for 5 rounds
ZaniM deals 1044.351 damage to Marshal


Round 23:

Right side attacks first
ZaniM begins to chant, infusing the air with a soothing chakra. This calms the battlefield and makes the bodies of all combatants believe that nothing has yet occurred.
ZaniM has been cleared from all status effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal takes a mirror infused with darkness, holding it facing ZaniM. Marshal performs handsigns that cause the mirror to expand and an ethereal being to step out. The ghost-like figure is eerily similar to ZaniM. Marshal stays in the battle to maintain the jutsu. Lacking in corporeality, it appears the ghost can be blown away.
Marshal has summoned Visage of Abolition.
Marshal can not flee during the next 10 rounds
Marshal loses 112500 health from residual damage

Visage of Abolition enter the battlefield


Round 24:

Right side attacks first
ZaniM enters a chakra-laced trance that extends into the minds of all others on the battlefield. This trance turns the tide of the battle, choking opponents in a void while unveiling the ground for allies.
ZaniM's damage has been increased for 4 rounds
Marshal's intelligence will be decreased each round during the next 4 rounds
ZaniM deals 115625.907936 damage to Marshal
ZaniM deals 812761.595415 damage to Visage of Abolition
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal looks at ZaniM, who is terrified by the sheer power emanating out of Marshal's body. Suddenly, ZaniM pulls out a mirror, hoping Marshal is stunned by his own looks.
ZaniM's damage has been decreased for 3 rounds
Marshal loses 112500 health from residual damage
Marshal resists being stunned


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 60932 damage to ZaniM


Round 25:

Right side attacks first
ZaniM enters a chakra-laced trance that extends into the minds of all others on the battlefield. This trance turns the tide of the battle, choking opponents in a void while unveiling the ground for allies.
ZaniM's damage has been increased for 4 rounds
Marshal's intelligence will be decreased each round during the next 4 rounds
ZaniM deals 152221.214276 damage to Marshal
ZaniM deals 639170.643839 damage to Visage of Abolition
ZaniM will be stunned for the next 1 rounds
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal empties his mind of all emotion while unsheathing a perfectly polished, unbearably sharp blade. Looking upon the edge, Marshal's mind is filled with fearlessness and bloodlust. Slowly, but purposefully, a squad of Horizon ninja emerge from the shadows in the same stance. ZaniM begins to tremble with despair.
Marshal's damage has been increased for 4 rounds
Marshal heals 125000 health
Marshal loses 75000 health from residual damage
Intelligence was reduced by 42500


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 62391 damage to ZaniM


Round 26:

Left side attacks first
Marshal empties his mind of all emotion while unsheathing a perfectly polished, unbearably sharp blade. Looking upon the edge, Marshal's mind is filled with fearlessness and bloodlust. Slowly, but purposefully, a squad of Horizon ninja emerge from the shadows in the same stance. ZaniM begins to tremble with despair.
Marshal's damage has been increased for 4 rounds
Marshal heals 125000 health
Marshal loses 37500 health from residual damage
Intelligence was reduced by 42500
Intelligence was reduced by 35275


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 39600 damage to ZaniM
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM is stunned and cannot move
ZaniM resists being stunned


Round 27:

Left side attacks first
Marshal uses his superior knowledge of the ninja arts to outwit ZaniM and greatly damage her vital organs in a series of fast, flowing movements.
Marshal's offensive capability will be increased each round during the next 2 rounds
Marshal deals 316668.268101 damage to ZaniM
Intelligence was reduced by 42500
Intelligence was reduced by 35275


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 52513 damage to ZaniM
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM looks at Marshal, who is terrified by the sheer power emanating out of ZaniM's body. Suddenly, Marshal pulls out a mirror, hoping ZaniM is stunned by her own looks.
Marshal's damage has been decreased for 3 rounds
ZaniM resists being stunned


Round 28:

Left side attacks first
Marshal performs a complex seal, the energies of which force the winds of the battle area to seemingly come to a halt. Suddenly, all opponents notice a piercing pain emanating from the back of their heads.
Marshal deals 290305.324855 damage to ZaniM
Intelligence was reduced by 42500
Intelligence was reduced by 35275
Taijutsu offense was increased by 250000
Ninjutsu offense was increased by 250000
Genjutsu offense was increased by 41129.1
Weapon offense was increased by 250000


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 80257.92 damage to ZaniM
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Visage of Abolition in her genjutsu. Visage of Abolition is led to believe it is drowning under cold, still water, while surrounded by the corpses of its friends and relatives
Visage of Abolition's willpower will be decreased each round during the next 2 rounds
ZaniM deals 510101.799 water damage to Visage of Abolition
ZaniM's bloodline effects have been sealed for 7 rounds.


Round 29:
Status: Visage of Abolition is no longer capable of fighting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 279759.32292 fire damage to ZaniM
Intelligence was reduced by 42500
Taijutsu offense was increased by 250000
Ninjutsu offense was increased by 250000
Genjutsu offense was increased by 41129.1
Weapon offense was increased by 250000


Visage of Abolition fills the air with a haze that seems to glimmer. ZaniM finds that attacks through the haze are reflected at similar strength.
Visage of Abolition deals 106968.4 damage to ZaniM
Willpower was reduced by 83825
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Visage of Abolition in her genjutsu. Visage of Abolition is led to believe it is drowning under cold, still water, while surrounded by the corpses of its friends and relatives
Visage of Abolition's willpower will be decreased each round during the next 2 rounds
ZaniM deals 840306 water damage to Visage of Abolition


Round 30:

Left side attacks first
Marshal empties his mind of all emotion while unsheathing a perfectly polished, unbearably sharp blade. Looking upon the edge, Marshal's mind is filled with fearlessness and bloodlust. Slowly, but purposefully, a squad of Horizon ninja emerge from the shadows in the same stance. ZaniM begins to tremble with despair.
Marshal's damage has been increased for 4 rounds
Marshal heals 125000 health
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM used her Special Jounin Soldier Pill
ZaniM heals 375000 health
ZaniM resists being stunned
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500


Round 31:

Right side attacks first
ZaniM looks at Marshal, who is terrified by the sheer power emanating out of ZaniM's body. Suddenly, Marshal pulls out a mirror, hoping ZaniM is stunned by her own looks.
Marshal's damage has been decreased for 3 rounds
ZaniM resists being stunned
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal uses his superior knowledge of the ninja arts to outwit ZaniM and greatly damage her vital organs in a series of fast, flowing movements.
Marshal's offensive capability will be increased each round during the next 1 rounds
Marshal deals 319157.45532 damage to ZaniM


Round 32:

Right side attacks first
ZaniM used her Special Jounin Soldier Pill
ZaniM heals 262500 health
ZaniM will be stunned for the next 1 rounds
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 184780.22772 lightning damage to ZaniM
Taijutsu offense was increased by 250000
Ninjutsu offense was increased by 250000
Genjutsu offense was increased by 41129.1
Weapon offense was increased by 250000


Round 33:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 185468.9936 fire damage to ZaniM
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM is stunned and cannot move


Round 34:

Right side attacks first
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 1 rounds
ZaniM heals 140000 health
ZaniM resists being stunned
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 137301.12 lightning damage to ZaniM


Round 35:

Right side attacks first
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 3 rounds
ZaniM heals 140000 health
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 163582 fire damage to ZaniM


Round 36:

Right side attacks first
ZaniM used her Special Jounin Soldier Pill
ZaniM heals 262500 health
ZaniM resists being stunned
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 159375
Weapon defense was reduced by 159375
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 158752 lightning damage to ZaniM


Round 37:

Left side attacks first
Marshal traps ZaniM with a strong iron wire and activates its magnetic properties with an electrical current. All nearby weapons and objects with metal are pulled towards ZaniM with deadly speed.
ZaniM's healing ability has been decreased for 2 rounds
Marshal deals 109849 lightning damage to ZaniM
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 246618 water damage to Marshal
ZaniM resists being stunned
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500


Round 38:

Right side attacks first
ZaniM activates the power of her bloodline, enhancing her awareness to resist being stunned and improve the performance of her genjutsu
ZaniM's offensive capability will be increased each round during the next 2 rounds
ZaniM heals 140000 health
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 167056 fire damage to ZaniM
Willpower was reduced by 87500


Round 39:

Right side attacks first
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 3 rounds
ZaniM deals 224939 water damage to Marshal
ZaniM's bloodline effects could not be sealed.
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Left side attacks second
Marshal performs a complex seal, the energies of which force the winds of the battle area to seemingly come to a halt. Suddenly, all opponents notice a piercing pain emanating from the back of their heads.
Marshal deals 188873 damage to ZaniM
Willpower was reduced by 87500


Round 40:

Left side attacks first
Marshal summons twenty shuriken made of wood from the trees of Konoki and throws them with great precision and control, in order to hit ZaniM. Upon contact, the shuriken burst into fire.
ZaniM's defensive capability will be decreased each round during the next 3 rounds
Marshal deals 201721 fire damage to ZaniM
Willpower was reduced by 87500
- - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right side attacks second
ZaniM captures Marshal in her genjutsu. Marshal is led to believe he is drowning under cold, still water, while surrounded by the corpses of his friends and relatives
Marshal's willpower will be decreased each round during the next 2 rounds
ZaniM deals 224939 water damage to Marshal
Genjutsu offense was increased by 312500
Taijutsu defense was reduced by 187500
Weapon defense was reduced by 187500

Here it is.I won 1vs1 and you had walls.Got something else to say? No.I thought so.


Mr. Badass is back and with more flames than before =w=;
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Re: Top Ninja 30 X (11/1/2011)

Post by lol on Wed Mar 16, 2011 4:31 pm

zanim talked like he never CFH when fighting exp lower than him


lol
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Re: Top Ninja 30 X (11/1/2011)

Post by dn9 on Fri Apr 01, 2011 6:59 am

Still 28th? xD

dn9
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Re: Top Ninja 30 X (11/1/2011)

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